Albuquerque, NM
June 9th
Apps
Bellevue, WA
June 1st
Games
Boise, ID
May 18th
Apps
SOLD OUT
Chandler, AZ
May 12th
Apps
SOLD OUT
Denver, CO
May 5th
Apps
SOLD OUT
Irvine, CA
April 14th
Apps
SOLD OUT
Irvine, CA
April 21st
Games
SOLD OUT
Los Angeles, CA
April 7th
Games
SOLD OUT
Los Angeles, CA
March 24th
Apps
SOLD OUT
Portland, OR
May 11th
Games
SOLD OUT
San Diego, CA
April 14th
Apps
SOLD OUT
San Diego, CA
June 9th
Games
Silicon Valley, CA (Hacker Dojo)
June 16th
Apps
Torrance, CA
April 21st
Apps
SOLD OUT
Agenda
Line of Business Apps
Introduction to Windows Phone 7 Programming
In this session, we start with a discussion of windows phone, the architecture changes made from 6.5 to 7.0, the hardware specifications and then move into the beginnings of building a WP7 application including...
- Application life cycle
- Hardware Foundation
- Files associated with project template
- Splash screen and the importance of 1 second / 19 second loading
- Application Bar
- Panorama and Pivot controls
- MVVM
- Marketplace
Connecting to Services
In this session, we will discuss how Cloud Services help to bring power to the phone. We will be binding to a rest based services and show how to search and display the information received. In this session we will also talk about Navigation, passing information between screens, while working with List and detail information.
- Navigation
- Location
- JSON Deserialization
- Bing Maps
- Isolated Storage
- Binding Sample Data
- Navigation
Recording Data
In this session we will be adding to our knowledge and learn the importance of live tiles. We will show you how to set up a periodic agent and how to set up and read and write to a SQL Database on Windows Phone.
- Live Tiles
- SQL CE
- Background Processes and Periodic Agents
- Launchers and Choosers
Games Development
Introduction to XNA
XNA Game Basics
- What is XNA
- Game Development Tools
- XNA Game Projects
- XNA Game Loop
- Debugging Games
Working with Images, Sounds and Text
- Working with Textures
- Playing Songs and Sound Effects
- Drawing text with SpriteFonts
Getting User Input
- Getting input on the phone
- Using the Accelerometer
- Using Touch
Game State Management
Managing Game Play
- Keeping Score
- Tracking Health and Lives
- Adding Levels
Managing Screens
- Creating Multi-Screen games
- Loading content in the background
- How to pause the game
Managing State
- Phone Application Lifecycle
- Supporting Fast Application Switching
- Persisting and Restoring State
Silverlight and XNA Integration
- Introduction to Silverlight
- Silverlight and XNA Integration
- Creating a Silverlignt and XNA Game
Advanced XNA Games
Marketplace and Advertisements
- Understanding the Windows Phone Marketplace
- Submitting your Game to the Marketplace
- Adding Advertisements to your game
3D Games
- 3D Support in XNA
- Creating a simple 3D Game
Multi-Platform Games
- Building Games for Phone, PC and XBOX
- Other Multi-Platform options
Cloud Integration
- Using Windows Azure
- Social Gaming Toolkit